Dereference Operator
fn init_board(board: &mut Vec<Vec<char>>, rows: usize, cols: usize) {
*board = vec![vec!['.'; cols]; rows];
board[3][3] = 'W';
board[4][4] = 'W';
board[3][4] = 'B';
board[4][3] = 'B';
}Explanation:
*board = vec![vec!['.'; cols]; rows];board[3][3] = 'W'; board[4][4] = 'W'; board[3][4] = 'B'; board[4][3] = 'B';
Summary:
Last updated